The space ninja adventure known as Warframe, an experience where you might encounter bizarre cosmic entities and pilot futuristic vehicles, has launched a significant update. The Vallis Undermind showcases the unique whimsy that has come to define Warframe in more recent times.
The new content, made available this week, adds a new mushroom-themed warframe that does a little dance, along with a brand-new biome to discover. However, it also revisits core concepts, with a new mission aimed at making sure this complicated, expansive long-running online game is understandable by new players.
Called “The Teacher,” this is the highly anticipated mission that instructs Warframe players on how to use one of the game's fundamental yet complex systems: the mod system.
In Warframe, mods are augments that can be added to your character or your weapons to improve their stats. These can be simple (increase damage or speed up reload rate) to the devastatingly complex. Content creators often craft hour-long videos about idealized builds that use powerful mods in combination to create overwhelming power.
“Many players likely started their journey, encountering mods without grasping their purpose,” said a lead narrative designer. “I think it was really important, upon completing the mission, for players to think, ‘Wow, modding is interesting. I'd like to experiment further.’”
“The Teacher” was developed in a collaboration between the core team, who provided the narrative sauce, and an external team, who designed the mission, which will appear early in the game.
In the quest, the player is asked to retrieve a new segment for their spaceship, but they’re confronted by a formidable foe called Teshin, who removes the player's powers and melee weapons, and forces them to engage with the mod system to effectively show its potential.
Many of the external team were already fans of the game, but some were newcomers, according to a principal games designer. This fresh viewpoint that was essential.
“Our initial step involved observing new players and have them experience the introduction and take prodigious notes on everywhere they fell out,” the designer said. Early-game menu pop-ups introduced players to modding. But the team observed these weren't effective for all.
“Certain players missed fundamental guidance where it's flashing on the screen saying put the mod in the slot,” he said.
Warframe’s mods allow players to create stupidly powerful synergies that fill the display with damage values. But "The Teacher" focuses on different aspects. There will be some long-time players who desire more advanced content, like creating powerful and specific builds. But it became clear that “The Teacher” is filling a real and significant gap for early players — and that executing this is quite complex.
“Numerous subtle adjustments and little subtle things in the background there to just sort of show you what it can do rather than explain it outright,” the designer said. For example, one of the mission's objectives is to show how mods can create elemental damage types; in this case, Magnetic damage that eats chunks out of enemy shields.
“Adjustments to the armament to be a burst-fire weapon, because it better demonstrates the effect frequency,” the designer said. “However, the goal isn't to explicitly tell players, 'oh yeah, actually on a base level mod, you only got a low probability to trigger a special damage type.' How can you teach this mechanic effectively?”
Veterans will naturally recognize these mechanics and grasp their function, but new players have to be taught to notice these details.
“It’s not a kind of game development that we've had to worry about as much just because our priorities lay elsewhere,” said a story developer. “But part of it not being our focus that we never really told people how to use mods.”
“There’s so much that goes into just making a seemingly straightforward quest that — frankly — you can blast through in about 15 minutes,” said the designer. “Yet it represents extensive development for many team members.”
The designer was visibly glowing with excitement over being able to work on a game that he loves — and to design content featuring a preferred figure.
“I'm a huge fan of Teshin,” he said. “He embodies everything my younger self found awesome.”
In the decade-plus since launch, Warframe has been in a ongoing struggle with its own new user introduction. There are lots of complex systems that players can ignore initially — and won’t even have access to until hours into the game. And others, like modding, that scale in complexity depending on how much time you want to invest. An update earlier this year improved the introductory experience so that players could reach Warframe’s complex narrative arcs with reduced repetitive play up front.
With “The Teacher,” it’s clear that the developers are reinforcing their dedication to make sure Warframe’s initial hours evolves beyond its origins. New players can get their foot in the door — regardless of overlooking tutorials.
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